IMBA hero concepts: Clinkz


My friends, beware the arrow rain; here comes the Bone Fletcher!

Hero concepts disclaimer: Hopefully, these hero previews will make you eager to try out IMBA. 😉 but they are being presented so that we can improve on the current ideas (or pick new ones up)! Please comment or contact me by e-mail if you have any critique or suggestion about these hero concepts.

Clinkz, the Bone Fletcher

  • Strafe: Attack speed increased by 60/80/100/120. Activating Strafe doubles the bonus for 10 seconds; 20 second cooldown. While Strafe is active, Clinkz’s attack point is improved from 0.7 to 0.2; this means that the time from each attack’s start to the point in time he actually shoots the arrow is reduced by ~71%, allowing him to move more between shots.
  • Searing Arrows: When activated, increases damage by 40/60/80/100, and burns the target’s armor by 1/2/3/4 with each attack (15 second duration). Searing Arrows costs no mana.
  • Skeleton Walk: Increases movespeed by 20/30/40/50%; zero fade time. The movespeed bonus lingers for 3 seconds after Skeleton Walk ends or is broken. Each point of Clinkz’s agility increases the move speed bonus by 0.5%. 10 second cooldown.
  • Death Pact: Grants 6/8/10% of the target’s maximum HP as agility, and 60/80/100% of it as HP. 10% of these bonuses are permanent and stack infinitely. Clinkz loses half of the permanent bonus when he dies.
  • Aghanim’s scepter upgrade: Adds a bash effect to Strafe‘s: when it is active, Clinkz ministuns targets for 0.3 seconds on every hit. Also, Searing Arrows‘ damage is doubled while Strafe is active.
  • Aghanim’s soul upgrade: 50% of Death Pact‘s bonuses are now permanent. If Clinkz loses Aghanim’s soul, he keeps the current bonuses (and loses half of them on death, as normal).

Clinkz was kinda hard to figure out how to make interesting, as he’s so straightforward: a stealthy assassin with huge 1v1 potential and burst damage. Get invis, close in on a unsuspecting target, blast him to bits. Easy enough.

So… Fire burns things; let’s make Searing Arrows melt/burn something. Enemies’ armor? Sounds plausible enough; pass. Clinkz also has mana problems, needing a decent mana regen item to get going… let’s make his life easier. Searing Arrows costs no mana. OK, now what?

Strafe is just a big old attack speed steroid. What can we do, just increase the bonus? Well, then let’s make it really over the top… 120 sounds ok, and make it work all the time. 240 when the skill is activated. Good! But wait, Clinkz is still easy to kite if he can’t burst his target down before it simply runs away, thanks to his ridiculously bad attack animation. Let’s fix that during strafe… ok. Also, make Skeleton Walk fucking insane. Ok, done.

Hm… He’s still not interesting enough, or IMBA enough. What can be added here?

Oh, oh, I know, his ultimate will now be permanent! MWAHAHAHA

This was basically my thought process while making Clinkz. 🙂 What do you think? Do you have any better ideas? Add them on comments! Thank you 😉

Farewell, Dota warriors! Until next time!

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