Dota IMBA 6.84.1
Our first workshop release! This changelog will contain all changes to the base heroes, when compared to regular 6.84 Dota. Skill descriptions are short blurbs – for their full, detailed mechanics, head over to the hero changelogs section!
1. General changes
* All creep bounties are increased by 30% over their regular values.
* Neutral creep auras (armor, attack speed, damage etc.) and abilities are slightly stronger.
* Auras have a default range of 1200 units. Some exceptions exist, like Lich’s frost aura and Radiance’s burn.
* Nearly all abilities have their cast point reduced, making the game overall faster and more furious.
* Blink-like abilities now have 1400 range (from 1200). Queen of Pain’s blink has 1500 (from 1300).
2. Items
* All items’ general power level has been increased. Cheaper items receive a smaller increase than the expensive ones.
- Armor: increased by +1-2.
- Damage : increased by 20-40%.
- Attack speed: increased by 20-30%.
- Attributes: increased by +20-50%.
- Flat HP/MP: increased by +50/100.
- HP regeneration: increased by +1-3.
- Mana regeneration: increased by +25-50%.
- Evasion: increased by +5%.
- Lifesteal: increased by +5%.
- Boots: +5 movement speed (+10 for Boots of Travel).
2.1 Simple items and consumables
- Iron branches cost only 5 gold, and grant +2 to all attributes.
- The simplest attribute items – bracer, wratih band and null talisman – no longer require recipes.
- Gem and dust reveal a 1400 radius area around their bearer.
- Magic stick and magic wand acquire charges from enemy spells cast anywhere on the map.
- Clarities last longer and heal slightly more mana per second.
- Mangos heal a % of your mana pool, ot 175 mana, whicever is higher.
- Salves heal more, and in less time.
- Tangos heal slightly faster, and for longer.
- Wards are cheaper, and can be placed from far away (1500 cast range).
- Sentry wards have 1200 range true sight, slightly larger normal sight (enough to see the top of cliff ward spots) and last +1 minute.
- Courier: couriers are cheaper, and the flying courier’s speed boost is extremely fast, on a shorter cooldown.
- Teleport scrolls’ channeling time reduced to 2 seconds (from 3), and cooldown to 50 seconds (from 70). You can teleport to a spot up to 1000 distance from structures.
- Soul Ring: 7 second cooldown.
- Smoke of Deceit: break range reduced to 750.
2.2 Basic upgraded items
- Hand of Midas: increased bonus xp multiplier; grants 1 relaible gold per second passively. 80 second cooldown.
- Mekansm: 175 mana cost (from 225). Heals affected targets for 2% of their maximum HP for 5 seconds after the burst heal.
- Vladmir’s Offering: allies affected by Vladmir’s aura lifesteal 15% of all damage dealt, from any source (except HP removal).
- Black King Bar: +2 seconds of spell immunity on all levels. BKB’d heroes grow HUGE.
- Crystalys: Crit chance to 25% (from 20%).
- Cranium Basher: cooldown reduced to 1 second.
- Desolator: reduces 10 armor from tis target (from 7).
- Mask of Madness: Increased attack speed bonus (175, from 100), but also extra damage taken (+45%, from +30%).
- Diffusal Blade: comes with 99 charges.
- Arcane Boots: replenishes 1% of affected allies’ maximum mana for 8 seconds after the initial burst.
2.3 High-end items
- Pipe of Insight: Barrier reduces 50% of all magic damage taken for its duration (instead of preventing up to 400 magic damage).
- Sheepstick: Hex removes all of its target’s defenses for the duration, including armor, magic resistance, damage block, and evasion.
- Dagon: can be upgraded up to level 10.
- Heart of Tarrasque: regeneration resumes when out of combat for 1 second.
- Radiance: every second you stay inside Radiance’s burn radius, the damage you take increases.
- Daedalus: Crit multiplier to 275% (from 240%), chance to 30% (from 25%).
- Battlefury: 40% cleave in 400 radius.
- Manta Style: creates +1 illusion; illusions deal slightly less damage.
- Satanic: Unholy strength duration to 5 seconds (from 4).
2.4 New items
- Vladmir’s Blood: Vladmir’s Offering + crystalys + 300 gold recipe. Grants allies in the aura a 25% chance to crit for 180% damage. Only the lifesteal aura stacks with Vladmir’s offering.
- Golden Mekansm: Mekansm + Ultimate Orb + 500 gold recipe. Increases burst heal by 100, and heal over time to 3% of maximum HP for 6 seconds.
- Azura: Staff of Wizardry + Robe of the Magi + 600 gold recipe. Int sword, similar to sange and yasha. Passive: enemies hit take +10% magic damage. Stacks up to 3 times. 20% chance to deal bonus 100 magic damage on every attack.
3. Heroes
3.1 Abaddon
- Death Coil: heals Abaddon instead of damaging him. The target receives a stack of Curse of Avernus (positive if it’s an ally, negative if it’s an enemy).
- Aphotic Shield: has up to 2 charges. Damage block and explosion damage increased by Abaddon’s strength. Explosion applies a stack of Curse of Avernus.
- Curse of Avernus: enemies hit by abaddon or his skills gain a negative stack of the curse; allies hitting a cursed enemy gain a positive stack. Stacks up to 1/2/3/4 times. Grants move and attack speed to allies, and slows enemies.
- Borrowed Time: redirects 30% of all damage taken by allies to Abaddon himself (healing him in the process) while active. Aghanim’s version distributes damage taken by Abaddon as healing to allies in 900 AoE.
3.2 Anti-Mage
- Mana Break: burns a base amount + a % of the target’s current mana. If the target is out of mana, will deal bonus damage.
- Blink: better range and cast point. Costs no mana.
- Spell Shield: can be activated to double the bonus for 8 seconds. 16 second cooldown.
- Mana Void: burns 25/30/35% of the target’s maximum mana before calculating damage. Aghanim’s version doubles the mana burnt.
3.3 Axe
- Berserker’s Call: larger AoE, targets attack with bonus attack speed.
- Battle Hunger: lasts forever, until the target kills a unit. Prevents all regeneration while active (including things like heart of tarrasque or the fountain aura).
- Counter Helix: greatly increased chance to spin. Removed cooldown.
- Culling Blade: adds 10% of Axe’s maximum HP to the killing threshold. Aghanim’s version adds 15% instead.
3.4 Bane
- Enfeeble: reduces the target’s attributes by 20/30/40/50%.
- Brain Sap: the target spends 50/100/150/200% more mana to cast spells for 7 seconds.
- Nightmare: lasts longer. When a nightmared unit is attacked, the nightmare spreads, but doesn’t end on the attacked unit.
- FIend’s Grip: if the channeling is interrupted, fiend’s grip will continue for as long as it was channeled for (up to the maximum duration). Aghanim’s version affects any enemies looking at Bane in 750 AOE with Fiend’s grip as well.
3.5 Bounty Hunter
- Shuriken Toss: on impact, chains the target to its current location, pulling it towards that point and preventing escape, for 3 seconds.
- Jinada: increased damage multiplier. Now multiplies shadow walk’s bonus damage.
- Shadow Walk: grants bonus move speed, and doesn’t break when casting track.
- Track: grants a % of the target’s networth to BH and nearby allies on a successful kill. Aghanim’s version is unpurgable and undetectable, steals unreliable gold, and increases the target’s damage taken.
- Shadow Jaunt: new skill, levels up automatically with Track. Allows Gondar to jump to a tracked target, while refreshing Jinada.
3.6 Centaur
- Hoof Stomp: Increased AoE. Creates a circular wall which prevents entering or leaving its area.
- Double Edge: Increased AoE. Increases damage dealt and decreases damage taken for each point of Strength Centaur has.
- Return: Activates on any kind of damage (attack or spell-based).
- Stampede: Affects all allied units on the map (including creeps). Stuns instead of slowing. Aghanim’s version allows enemies to be stunned by multiple different allies.
3.7 Crystal Maiden
- Crystal Nova: opens a portal to Icewrack, leaving a snowy patch which grants allies bonus move speed,while dealing minor damage and movement slow to enemies. Aghanim’s version lasts ten times as long.
- Frostbite: enemies which attack Crystal Maiden will be frostbitten. This is a passive effect with a 9 second cooldown. If the attack was done by a creep, the cooldown is much shorter.
- Arcane Aura: grants allies +6/9/12/15 bonus intelligence, and regenerates 0.4/0.6/0.8/1.0% of their maximum mana every second. The effect is doubled on CM. Grants bonus move speed when Rylai’s mana is full.
- Freezing Field: briefly frostbites targets in the area on cast. The slow component now pierces spell immunity. Aghanim’s version can be cast on a target point in 1200 AOE.
3.8 Dazzle
- Poison Touch: stronger slow, and faster set-in time.
- Shallow Grave: any damage dealt to a shallow graved unit which would be fatal, instead heals it at the end of the shallow grave’s duration.
- Shadow Wave: no bounce limit. Grants allies bonus armor, and enemies reduced armor on hit. The enemy armor reduction can stack infinitely.
- Weave: grants part of its bonus immediately on cast, then works normally. Aghanim’s version works on towers and buildings.
- Nothl Protection: Aghanim’s scepter adds a passive component to shallow grave, Nothl Protection. Whenever Dazzle would otherwise die, Nothl Protection activates, immediately granting him shallow grave. Has a 15 second cooldown.
3.9 Drow Ranger
- Frost Arrows: each attack with frost arrows adds one stack of Frost. At 4 stacks, the target will be frozen, rooted to the ground.
- Gust: always knockbacks targets to the edge of Drow Ranger’s attack range. Deals minor damage and slow.
- Trueshot Aura: now a toggle. The effect is doubled on Drow herself.
- Marksmanship: increased agi bonus; also grants bonus move speed, attack range, and night vision. Aghanim’s version adds more agility, and makes Drow passively invisible while in 425 radius of a tree.
3.10 Jakiro
- Dual Breath: longer range and slightly larger AoE. While the target is standing in Macropyre, the debuff doesn’t count down.
- Ice Path: extremely long range, and improved damage. Longer stun duration on lower levels.
- Liquid Fire: also slows turn rate. Cast range increases with levels. While the target is standing in Macropyre, the debuff doesn’t count down.
- Macropyre: lasts longer, and has a much longer range. Aghanim’s version becomes Dual Macropyre, adding an ice path-like effect to Macropyre which stuns enemies on contact, and then slows them.
3.11 Kunkka
- Tidebringer: every time Tidebringer comes off cooldown, it grants Kunkka one of 4 random effects, which add bonuses to Tidebringer, such as zero cooldown, bigger range, or a mini-torrent effect on targets hit.
- Torrent: gains bonus effects depending on the current Tidebringer buff affecting Kunkka.
- X marks the spot: activating the X’s return will also bring the X-marked unit’s allies to the X. Works on enemies and allies.
- Ghost Ship: any targets hit by the ship are dragged to the crash point. Aghanim’s version rum reduces 75% damage (from 50%).
3.12 Lich
- Frost Nova: has a passive component, Frost Aura, a 650 range aura which grows strnoger as targets stay inside its range. Frost aura slows move and attack speed, and has a increasing chance of blasting targets inside it with Frost Nova.
- Ice Armor: the slow effect triggers on any damage taken. Stronger attack speed slow.
- Sacrifice: can be used on allied, neutral, or enemy units. The sacrificed unit’s XP is granted only to Lich’s nearby allies. If Lich’s mana is full, heals him with the excess converted HP.
- Chain Frost: bounces faster, and always prioritizes heroes. No bounce limit. Aghanim’s version dramatically increases bounce range and projectile speed.
3.13 Lina
- Dragon Slave: Spawns 3 half-damage dragon slaves on the cast point, which fan out in the general direction of the original dragon slave.
- Light Strike Array: spawns multiple LSAs in a line.
- Fiery Soul: when maximum stacks are reached, Lina can activate fiery soul to briefly go into Blazing Soul mode, where her skills have extremely low cooldowns, but doubled mana cost.
- Laguna Blade: blazes everything between Lina and her target. Aghanim’s version has longer cast range, and deals hp removal damage (pierces spell immunity).
3.14 Mirana
- Starstorm: brings down 0/1/2/3 bonus waves of stars. The bonus waves deal half damage, and hit a smaller AOE.
- Sacred Arrow: global range. 10 second maximum stun. Ignores creeps during the night.
- Leap: point-targeted, with 600/800/1000/1200 range.
- Moonlight Shadow: dramatically small fade time. Aghanim’s version is always active during the night.
3.15 Necrophos
- Death Pulse: targets hit by death pulse receive a short-lived buff/debuff stack. If they are hit again while still having the stack, the received heal/damage is increased, and another stack is added. Each stack increases damage/healing by 30%.
- Heartstopper Aura: the effect grows stronger if enemies don’t leave its AoE. 20% more damage every second.
- Sadist: triggers on any death around necro (not only units he kills).
- Reaper’s Scythe: deals 16/24/32% of the target’s maximum HP as pure damage. This damage increases by 1% for every 1% HP the target is missing. Adds 30 seconds to the target’s next respawn, plus 2/3/4 seconds to ALL its next respawns, if it dies while under Reaper’s Scythe. Aghanim’s version deals increased damage, and prevents buyback.