6.84.3b changelog

Dota IMBA 6.84.3b changelog

1. (Im)balance changes

  • Necrolyte: Heartstopper aura now only stacks up to 5 times (200% base damage) on non-hero units.

2. Item changes

  • Added IMBA Armlet: attack speed and damage bonuses increase while Armlet is active (in addition to the normal bonuses). +4 damage/attack speed per second, capped at 40.

3. Bug fixes

  • Fixed Armlet removing too much HP when being turned off.
  • Fixed Heartstopper Aura occasionally creating zombified, invulnerable, useless units. For real this time!

6.84.3 changelog

Dota IMBA 6.84.3 changelog

Skill descriptions are short blurbs – for their full, detailed mechanics, head over to the hero changelogs section!

1. New Heroes

1.1 Omniknight

  • Purification: purges negative buffs and stuns on the healed target. If Omniknight receives fatal damage, Purification will be casted on him automatically; this effect has its own separate cooldown.
  • Repel: whenever repel is cast, it will always affect Omniknight.
  • Degen Aura: increased radius; reduces nearby enemies’ main attribute over time.
  • Guardian Angel: global effect; also grants 60 hp regen per second.
  • Aghanim’s Scepter: allows purification, repel and guardian angel to affect towers and structures.

1.2 Phantom Assassin

  • Stifling Dagger: also silences enemies for 2 seconds.
  • Phantom Strike: can be cast on magic immune units, towers, and buildings.
  • Blur: every time PA is hit, she becomes less solid for a short duration, gaining a chance to avoid any damage dealt.
  • Coup de Grace: every time PA crits, her chance to crit again increases.
  • Aghanim’s Scepter: halves coup de grace’s critical chance; however, all crits now deal massive damage to enemies, instantly killing them.

2. (Im)balance changes

  • Anti-mage: Spell Shield’s cooldown increased from 16 to 20 seconds. BAT increased from 1.2 to 1.25.
  • Mirana: Moonlight Shadow’s fade time from 2.0/1.0/0.5 to 1.1/0.8/0.5.

3. Item changes

  • Mango: percentage-based mana restore from 40% to 35%.
  • Sentry ward: cost from 50 to 75 gold, vision range from 200 to 400 radius.
  • Teleport scroll: cooldown from 45 to 50 seconds.
  • Golden Mekansm: heal over time duration from 5 to 6 seconds.
  • Dagon:
    * Decreased bonus stats and damage;
    * Mana cost is now a fixed 175 up to level 5;
    * Cooldown up to level 5 from 28/24/20/16/12 to 22/19/16/13/10;
    * Damage now stops increasing after level 5 (900 damage);
    * Cooldown, mana cost and cast range now improve after level 5 in lieu of bonus damage. +100 cast range, -15 mana cost, and -1 second cooldown from level 6 onwards.

6.84.2b changelog

Dota IMBA 6.84.2b changelog

1. General changes

  • Same-hero mode enabled! Heroes can now be picked multiple times per game. If you experience new bugs due to this, please report them.
  • Drow Ranger temporarily removed from the game, due to a long-running Source 2 bug which some times makes her untargettable

2. (Im)balance changes

  • Astral Imprisonment now deals minor damage at the end of its duration, preventing immediate blink dagger usage
  • Freezing Field, when upgraded by Aghanim’s Scepter, can now be used anywhere in a 1200 cast range (no longer only around CM). No longer makes Crystal Maiden invulnerable during its channeling.

3. Bug Fixes

  • Fixed Vendetta granting its bonus damage even after invisibility was lost
  • Fixed Scepter Freezing Field sometimes continuing to work around CM, even without channeling
  • (unconfirmed) fixed Astral Imprisonment sometimes not stealing Intelligence. If you still experience this bug, please send a report.
  • Fixed Sanity’s Eclipse sometimes stealing too little intelligence
  • Fixed Aghanim’s upgraded Sanity’s Eclipse behavior when Astral Imprisonment is not leveled up
  • Fixed Arcane Orb’s interaction with unleveled Essence Aura
  • Fixed a bug where heroes could fully benefit from aghanim’s scepters in their stash
  • Fixed Rapier dropping when its owner died with an Aegis of the Immortal

6.84.2 changelog

Dota IMBA 6.84.2 changelog

Skill descriptions are short blurbs – for their full, detailed mechanics, head over to the hero changelogs section!

1. Items

1.1 New items

  • Added Moon Shard
  • Added Solar Crest
  • Added IMBA Necronomicon: units dying around the owner have a chance of reviving as lesser necrominions
  • Added IMBA Divine Rapier: ALL damage dealt by the owner is increased by 100%
  • Added IMBA Butterfly: every attack also hits a random enemy unit on the map
  • Added White Queen’s Cape: a cheap, bkb-like item, which provides short-duration, short-cooldown spell immunity

1.2 Reworked items

  • Black King Bar: no longer requires a recipe. Uses White Queen’s Cape as a component instead.

2. New Heroes

2.1 Night Stalker

  • Void: grants vision of the target, and reduces its vision radius
  • Crippling Fear: mutes items at night
  • Hunter in the Night: gets stronger every time Darkness is cast
  • Darkness: grants vision of enemies on cast

2.2 Nyx Assassin

  • Impale: repeats a % of the damage the target has taken in the last 3 seconds
  • Mana Burn: improved burn, damage, and cooldown
  • Spiked Carapace: no damage instance limit
  • Vendetta: stores the damage Nyx takes, and deals it on the next Vendetta strike

2.3 Outworld Devourer

  • Arcane Orb: drains intelligence from the target
  • Astral Imprisonment: steals a % of the target’s current intelligence
  • Essence Aura: OD gains more mana from each point of int he has
  • Sanity’s Eclipse: Always burns mana. Aghanim’s version applies astral imprisonment *before* calculating damage.

3. (Im)balance changes

  • Abaddon: Aphotic Shield can now target towers and buildings
  • Dazzle: increased Shallow Grave cast range, poison touch damage, and shadow wave armor reduction
  • Drow Ranger: decreased Gust’s attack speed reduction, Marksmanship bonus move speed, and scepter bonus agility. Increased Marksmanship’s enemy hero detection range
  • Jakiro: added a slight turn rate slow to Liquid Fire
  • Lich: Frost aura passive damage removed, aura range reduced, and proc chance reduced. When Frost aura procs Frost Nova, it will now only deal the 150 AoE damage (no extra single target damage). Frost aura now has a 10% base slow, but targets take longer to be slowed

4. Bug Fixes

  • Simplified some operations to improve overall stability (keep reporting any crashes or stability issues you find!)
  • Fixed Aphotic Shield sometimes running out of charges forever or going above the maximum charge cap
  • Fixed Leap not disjointing projectiles properly
  • Fixed Leap rooting Mirana for its duration
  • Fixed a rare fatal error when heroes died to team-owned non-hero units (towers, fountain, etc.)
  • Fixed Heartstopper’s aura sometimes leaving targets in a zombie-like, unkillable, useless state
  • Fixed Sacrifice sometimes not awarding XP properly to allies in its radius
  • Fixed Culling Blade not killing Aphotic Shielded targets
  • Fixed Shuriken Toss’ chain spawning high in the air
  • Fixed Reaper’s Scythe sometimes not granting kill credits to Necrolyte
  • Fixed Macropyre not destroying trees
  • Fixed Aghanim’s Moonlight Shadow lasting forever if Mirana died
  • Fixed the following buffs’ interactions with invulnerability (like Astral Imprisonment): passive Frostbite, passive Shallow Grave, Tidebringer
  • Fixed Gust, Torrent and Ghost Ship not moving their targets properly when another knockback was already in effect

Dota IMBA v6.84.1 changelog (first workshop release)

Dota IMBA 6.84.1

Our first workshop release! This changelog will contain all changes to the base heroes, when compared to regular 6.84 Dota. Skill descriptions are short blurbs – for their full, detailed mechanics, head over to the hero changelogs section!

1. General changes

* All creep bounties are increased by 30% over their regular values.
* Neutral creep auras (armor, attack speed, damage etc.) and abilities are slightly stronger.
* Auras have a default range of 1200 units. Some exceptions exist, like Lich’s frost aura and Radiance’s burn.
* Nearly all abilities have their cast point reduced, making the game overall faster and more furious.
* Blink-like abilities now have 1400 range (from 1200). Queen of Pain’s blink has 1500 (from 1300).

2. Items

* All items’ general power level has been increased. Cheaper items receive a smaller increase than the expensive ones.

  • Armor: increased by +1-2.
  • Damage : increased by 20-40%.
  • Attack speed: increased by 20-30%.
  • Attributes: increased by +20-50%.
  • Flat HP/MP: increased by +50/100.
  • HP regeneration: increased by +1-3.
  • Mana regeneration: increased by +25-50%.
  • Evasion: increased by +5%.
  • Lifesteal: increased by +5%.
  • Boots: +5 movement speed (+10 for Boots of Travel).

2.1 Simple items and consumables

  • Iron branches cost only 5 gold, and grant +2 to all attributes.
  • The simplest attribute items – bracer, wratih band and null talisman – no longer require recipes.
  • Gem and dust reveal a 1400 radius area around their bearer.
  • Magic stick and magic wand acquire charges from enemy spells cast anywhere on the map.
  • Clarities last longer and heal slightly more mana per second.
  • Mangos heal a % of your mana pool, ot 175 mana, whicever is higher.
  • Salves heal more, and in less time.
  • Tangos heal slightly faster, and for longer.
  • Wards are cheaper, and can be placed from far away (1500 cast range).
  • Sentry wards have 1200 range true sight, slightly larger normal sight (enough to see the top of cliff ward spots) and last +1 minute.
  • Courier: couriers are cheaper, and the flying courier’s speed boost is extremely fast, on a shorter cooldown.
  • Teleport scrolls’ channeling time reduced to 2 seconds (from 3), and cooldown to 50 seconds (from 70). You can teleport to a spot up to 1000 distance from structures.
  • Soul Ring: 7 second cooldown.
  • Smoke of Deceit: break range reduced to 750.

2.2 Basic upgraded items

  • Hand of Midas: increased bonus xp multiplier; grants 1 relaible gold per second passively. 80 second cooldown.
  • Mekansm: 175 mana cost (from 225). Heals affected targets for 2% of their maximum HP for 5 seconds after the burst heal.
  • Vladmir’s Offering: allies affected by Vladmir’s aura lifesteal 15% of all damage dealt, from any source (except HP removal).
  • Black King Bar: +2 seconds of spell immunity on all levels. BKB’d heroes grow HUGE.
  • Crystalys: Crit chance to 25% (from 20%).
  • Cranium Basher: cooldown reduced to 1 second.
  • Desolator: reduces 10 armor from tis target (from 7).
  • Mask of Madness: Increased attack speed bonus (175, from 100), but also extra damage taken (+45%, from +30%).
  • Diffusal Blade: comes with 99 charges.
  • Arcane Boots: replenishes 1% of affected allies’ maximum mana for 8 seconds after the initial burst.

2.3 High-end items

  • Pipe of Insight: Barrier reduces 50% of all magic damage taken for its duration (instead of preventing up to 400 magic damage).
  • Sheepstick: Hex removes all of its target’s defenses for the duration, including armor, magic resistance, damage block, and evasion.
  • Dagon: can be upgraded up to level 10.
  • Heart of Tarrasque: regeneration resumes when out of combat for 1 second.
  • Radiance: every second you stay inside Radiance’s burn radius, the damage you take increases.
  • Daedalus: Crit multiplier to 275% (from 240%), chance to 30% (from 25%).
  • Battlefury: 40% cleave in 400 radius.
  • Manta Style: creates +1 illusion; illusions deal slightly less damage.
  • Satanic: Unholy strength duration to 5 seconds (from 4).

2.4 New items

  • Vladmir’s Blood: Vladmir’s Offering + crystalys + 300 gold recipe. Grants allies in the aura a 25% chance to crit for 180% damage. Only the lifesteal aura stacks with Vladmir’s offering.
  • Golden Mekansm: Mekansm + Ultimate Orb + 500 gold recipe. Increases burst heal by 100, and heal over time to 3% of maximum HP for 6 seconds.
  • Azura: Staff of Wizardry + Robe of the Magi + 600 gold recipe. Int sword, similar to sange and yasha. Passive: enemies hit take +10% magic damage. Stacks up to 3 times. 20% chance to deal bonus 100 magic damage on every attack.

3. Heroes

3.1 Abaddon

  • Death Coil: heals Abaddon instead of damaging him. The target receives a stack of Curse of Avernus (positive if it’s an ally, negative if it’s an enemy).
  • Aphotic Shield: has up to 2 charges. Damage block and explosion damage increased by Abaddon’s strength. Explosion applies a stack of Curse of Avernus.
  • Curse of Avernus: enemies hit by abaddon or his skills gain a negative stack of the curse; allies hitting a cursed enemy gain a positive stack. Stacks up to 1/2/3/4 times. Grants move and attack speed to allies, and slows enemies.
  • Borrowed Time: redirects 30% of all damage taken by allies to Abaddon himself (healing him in the process) while active. Aghanim’s version distributes damage taken by Abaddon as healing to allies in 900 AoE.

3.2 Anti-Mage

  • Mana Break: burns a base amount + a % of the target’s current mana. If the target is out of mana, will deal bonus damage.
  • Blink: better range and cast point. Costs no mana.
  • Spell Shield: can be activated to double the bonus for 8 seconds. 16 second cooldown.
  • Mana Void: burns 25/30/35% of the target’s maximum mana before calculating damage. Aghanim’s version doubles the mana burnt.

3.3 Axe

  • Berserker’s Call: larger AoE, targets attack with bonus attack speed.
  • Battle Hunger: lasts forever, until the target kills a unit. Prevents all regeneration while active (including things like heart of tarrasque or the fountain aura).
  • Counter Helix: greatly increased chance to spin. Removed cooldown.
  • Culling Blade: adds 10% of Axe’s maximum HP to the killing threshold. Aghanim’s version adds 15% instead.

3.4 Bane

  • Enfeeble: reduces the target’s attributes by 20/30/40/50%.
  • Brain Sap: the target spends 50/100/150/200% more mana to cast spells for 7 seconds.
  • Nightmare: lasts longer. When a nightmared unit is attacked, the nightmare spreads, but doesn’t end on the attacked unit.
  • FIend’s Grip: if the channeling is interrupted, fiend’s grip will continue for as long as it was channeled for (up to the maximum duration). Aghanim’s version affects any enemies looking at Bane in 750 AOE with Fiend’s grip as well.

3.5 Bounty Hunter

  • Shuriken Toss: on impact, chains the target to its current location, pulling it towards that point and preventing escape, for 3 seconds.
  • Jinada: increased damage multiplier. Now multiplies shadow walk’s bonus damage.
  • Shadow Walk: grants bonus move speed, and doesn’t break when casting track.
  • Track: grants a % of the target’s networth to BH and nearby allies on a successful kill. Aghanim’s version is unpurgable and undetectable, steals unreliable gold, and increases the target’s damage taken.
  • Shadow Jaunt: new skill, levels up automatically with Track. Allows Gondar to jump to a tracked target, while refreshing Jinada.

3.6 Centaur

  • Hoof Stomp: Increased AoE. Creates a circular wall which prevents entering or leaving its area.
  • Double Edge: Increased AoE. Increases damage dealt and decreases damage taken for each point of Strength Centaur has.
  • Return: Activates on any kind of damage (attack or spell-based).
  • Stampede: Affects all allied units on the map (including creeps). Stuns instead of slowing. Aghanim’s version allows enemies to be stunned by multiple different allies.

3.7 Crystal Maiden

  • Crystal Nova: opens a portal to Icewrack, leaving a snowy patch which grants allies bonus move speed,while dealing minor damage and movement slow to enemies. Aghanim’s version lasts ten times as long.
  • Frostbite: enemies which attack Crystal Maiden will be frostbitten. This is a passive effect with a 9 second cooldown. If the attack was done by a creep, the cooldown is much shorter.
  • Arcane Aura: grants allies +6/9/12/15 bonus intelligence, and regenerates 0.4/0.6/0.8/1.0% of their maximum mana every second. The effect is doubled on CM. Grants bonus move speed when Rylai’s mana is full.
  • Freezing Field: briefly frostbites targets in the area on cast. The slow component now pierces spell immunity. Aghanim’s version can be cast on a target point in 1200 AOE.

3.8 Dazzle

  • Poison Touch: stronger slow, and faster set-in time.
  • Shallow Grave: any damage dealt to a shallow graved unit which would be fatal, instead heals it at the end of the shallow grave’s duration.
  • Shadow Wave: no bounce limit. Grants allies bonus armor, and enemies reduced armor on hit. The enemy armor reduction can stack infinitely.
  • Weave: grants part of its bonus immediately on cast, then works normally. Aghanim’s version works on towers and buildings.
  • Nothl Protection: Aghanim’s scepter adds a passive component to shallow grave, Nothl Protection. Whenever Dazzle would otherwise die, Nothl Protection activates, immediately granting him shallow grave. Has a 15 second cooldown.

3.9 Drow Ranger

  • Frost Arrows: each attack with frost arrows adds one stack of Frost. At 4 stacks, the target will be frozen, rooted to the ground.
  • Gust: always knockbacks targets to the edge of Drow Ranger’s attack range. Deals minor damage and slow.
  • Trueshot Aura: now a toggle. The effect is doubled on Drow herself.
  • Marksmanship: increased agi bonus; also grants bonus move speed, attack range, and night vision. Aghanim’s version adds more agility, and makes Drow passively invisible while in 425 radius of a tree.

3.10 Jakiro

  • Dual Breath: longer range and slightly larger AoE. While the target is standing in Macropyre, the debuff doesn’t count down.
  • Ice Path: extremely long range, and improved damage. Longer stun duration on lower levels.
  • Liquid Fire: also slows turn rate. Cast range increases with levels. While the target is standing in Macropyre, the debuff doesn’t count down.
  • Macropyre: lasts longer, and has a much longer range. Aghanim’s version becomes Dual Macropyre, adding an ice path-like effect to Macropyre which stuns enemies on contact, and then slows them.

3.11 Kunkka

  • Tidebringer: every time Tidebringer comes off cooldown, it grants Kunkka one of 4 random effects, which add bonuses to Tidebringer, such as zero cooldown, bigger range, or a mini-torrent effect on targets hit.
  • Torrent: gains bonus effects depending on the current Tidebringer buff affecting Kunkka.
  • X marks the spot: activating the X’s return will also bring the X-marked unit’s allies to the X. Works on enemies and allies.
  • Ghost Ship: any targets hit by the ship are dragged to the crash point. Aghanim’s version rum reduces 75% damage (from 50%).

3.12 Lich

  • Frost Nova: has a passive component, Frost Aura, a 650 range aura which grows strnoger as targets stay inside its range. Frost aura slows move and attack speed, and has a increasing chance of blasting targets inside it with Frost Nova.
  • Ice Armor: the slow effect triggers on any damage taken. Stronger attack speed slow.
  • Sacrifice: can be used on allied, neutral, or enemy units. The sacrificed unit’s XP is granted only to Lich’s nearby allies. If Lich’s mana is full, heals him with the excess converted HP.
  • Chain Frost: bounces faster, and always prioritizes heroes. No bounce limit. Aghanim’s version dramatically increases bounce range and projectile speed.

3.13 Lina

  • Dragon Slave: Spawns 3 half-damage dragon slaves on the cast point, which fan out in the general direction of the original dragon slave.
  • Light Strike Array: spawns multiple LSAs in a line.
  • Fiery Soul: when maximum stacks are reached, Lina can activate fiery soul to briefly go into Blazing Soul mode, where her skills have extremely low cooldowns, but doubled mana cost.
  • Laguna Blade: blazes everything between Lina and her target. Aghanim’s version has longer cast range, and deals hp removal damage (pierces spell immunity).

3.14 Mirana

  • Starstorm: brings down 0/1/2/3 bonus waves of stars. The bonus waves deal half damage, and hit a smaller AOE.
  • Sacred Arrow: global range. 10 second maximum stun. Ignores creeps during the night.
  • Leap: point-targeted, with 600/800/1000/1200 range.
  • Moonlight Shadow: dramatically small fade time. Aghanim’s version is always active during the night.

3.15 Necrophos

  • Death Pulse: targets hit by death pulse receive a short-lived buff/debuff stack. If they are hit again while still having the stack, the received heal/damage is increased, and another stack is added. Each stack increases damage/healing by 30%.
  • Heartstopper Aura: the effect grows stronger if enemies don’t leave its AoE. 20% more damage every second.
  • Sadist: triggers on any death around necro (not only units he kills).
  • Reaper’s Scythe: deals 16/24/32% of the target’s maximum HP as pure damage. This damage increases by 1% for every 1% HP the target is missing. Adds 30 seconds to the target’s next respawn, plus 2/3/4 seconds to ALL its next respawns, if it dies while under Reaper’s Scythe. Aghanim’s version deals increased damage, and prevents buyback.

Dota 2 IMBA v6.83.5 changelog

I haven’t been able to find the artist for this beautiful Axe rendition. If you are the artist, or know him/her, contact me so I can properly credit the author!

This is the changelog for the 6.83.5 release of Dota 2 IMBA. We have a lot of small changes, including several new or revamped hero skills and items!

Expect 6.83.6 to take a fair time to arrive (unless we need some urgent bugfixing with this patch), and for it to come with the conversion to the workshop tools! Meanwhile, have fun! 🙂

Patch Download link

Tooltips Download link

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