6.84.2 changelog


Dota IMBA 6.84.2 changelog

Skill descriptions are short blurbs – for their full, detailed mechanics, head over to the hero changelogs section!

1. Items

1.1 New items

  • Added Moon Shard
  • Added Solar Crest
  • Added IMBA Necronomicon: units dying around the owner have a chance of reviving as lesser necrominions
  • Added IMBA Divine Rapier: ALL damage dealt by the owner is increased by 100%
  • Added IMBA Butterfly: every attack also hits a random enemy unit on the map
  • Added White Queen’s Cape: a cheap, bkb-like item, which provides short-duration, short-cooldown spell immunity

1.2 Reworked items

  • Black King Bar: no longer requires a recipe. Uses White Queen’s Cape as a component instead.

2. New Heroes

2.1 Night Stalker

  • Void: grants vision of the target, and reduces its vision radius
  • Crippling Fear: mutes items at night
  • Hunter in the Night: gets stronger every time Darkness is cast
  • Darkness: grants vision of enemies on cast

2.2 Nyx Assassin

  • Impale: repeats a % of the damage the target has taken in the last 3 seconds
  • Mana Burn: improved burn, damage, and cooldown
  • Spiked Carapace: no damage instance limit
  • Vendetta: stores the damage Nyx takes, and deals it on the next Vendetta strike

2.3 Outworld Devourer

  • Arcane Orb: drains intelligence from the target
  • Astral Imprisonment: steals a % of the target’s current intelligence
  • Essence Aura: OD gains more mana from each point of int he has
  • Sanity’s Eclipse: Always burns mana. Aghanim’s version applies astral imprisonment *before* calculating damage.

3. (Im)balance changes

  • Abaddon: Aphotic Shield can now target towers and buildings
  • Dazzle: increased Shallow Grave cast range, poison touch damage, and shadow wave armor reduction
  • Drow Ranger: decreased Gust’s attack speed reduction, Marksmanship bonus move speed, and scepter bonus agility. Increased Marksmanship’s enemy hero detection range
  • Jakiro: added a slight turn rate slow to Liquid Fire
  • Lich: Frost aura passive damage removed, aura range reduced, and proc chance reduced. When Frost aura procs Frost Nova, it will now only deal the 150 AoE damage (no extra single target damage). Frost aura now has a 10% base slow, but targets take longer to be slowed

4. Bug Fixes

  • Simplified some operations to improve overall stability (keep reporting any crashes or stability issues you find!)
  • Fixed Aphotic Shield sometimes running out of charges forever or going above the maximum charge cap
  • Fixed Leap not disjointing projectiles properly
  • Fixed Leap rooting Mirana for its duration
  • Fixed a rare fatal error when heroes died to team-owned non-hero units (towers, fountain, etc.)
  • Fixed Heartstopper’s aura sometimes leaving targets in a zombie-like, unkillable, useless state
  • Fixed Sacrifice sometimes not awarding XP properly to allies in its radius
  • Fixed Culling Blade not killing Aphotic Shielded targets
  • Fixed Shuriken Toss’ chain spawning high in the air
  • Fixed Reaper’s Scythe sometimes not granting kill credits to Necrolyte
  • Fixed Macropyre not destroying trees
  • Fixed Aghanim’s Moonlight Shadow lasting forever if Mirana died
  • Fixed the following buffs’ interactions with invulnerability (like Astral Imprisonment): passive Frostbite, passive Shallow Grave, Tidebringer
  • Fixed Gust, Torrent and Ghost Ship not moving their targets properly when another knockback was already in effect

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